![]() Using HDMI, there is a slight delay between the moment you strum or play a string and when it’s detected in game, so first up (if you really want to get the most out of Rocksmith) you really do need to set-up audio properly. The game begins when you plug your electric guitar into the PS4 via a Real Tone USB cable (existing PS3 ones also work). ![]() Sadly, there’s no digital upgrade offer, so deciding whether to take the leap from PS3 to PS4 will really depend on whether you have any interest in this handful of new features. Finally, you can stream and capture video, which you couldn’t do in the PS3 version. Remote Play via PlayStation Vita is available, though it’s a feature I can’t see many using as there’s no real point playing Rocksmith unless you’re being scored for your efforts and the guitar is plugged into the PS4. Otherwise you'll be tuning flat.The PS4 edition features a 1080p visual upgrade over the PS3 version, though this really doesn’t make much difference at all in terms of improving the learning process or making the game any better than its predecessor. you want to tune on the sustain, not the attack. If the tuner jumpers to +999 it's because you're sharp, flatten until the meter gets negative, then very gently tune up until it settles.ĭon't constantly pluck/pick your string either. It has no problems tuning any other strings, it just gets fickle with the low E. The problem with the tuner seems to be one of sensitivity, not gain. Some tones cut through better than others (this is one major reason Steve Harris uses such a bright tone). The real solution to that issue is to lower the other levels until you get the desired output mix. They have a hard time hearing their instrument over the song, and think raising the cable gain is the solution. ![]() Personally I think that the reason so many people think that the cable input level is too low is because of the poor output mix. So the trick is to set the gain only as high as is necessary, and no higher. It is, however, very important to pass as much signal as possible INTO the input, which is why you want your instrument volume cranked up, and why passive instruments really will benefit from high input gain. The game can "hear" the instrument just fine, even at lower levels. More gain is generally just not needed or desired. The inputs are very high gain, that's why Windows sets the input level so low by default. Tuning will still bounce around but not nearly as much. While its annoying to change it, its not all that hard to do and is quite effective. Not sure why rocksmith/windows sets the cable level to 17 by default every launch. Originally posted by dv8ing1:This guy knows whats up. Please Help ! Any and all advice would be appreciated - Thanks I did tune it using a different tuner, so the guitar was tuned precicesly to EADGBe - I just can't get past E - Also, I turned my realtone cable volume level from 17 to 65. My particular guitar is an Ibanez that happens to be very hard to tune because it has 3 allen screw clamps at the top of the neck to lock down the strings so it takes longer and is a pain in the A-Team.Īlso - I have no clue about guitars and it may be possible that my strings are way outta wack because it seems extremely ultra sensitive whenever I touch it or even breath on it and the Rocksmith game seems to be picking up additional strings every time I touch the guitar. I just got Rocksmith2014 for PC today - I cannot get past the low E (first)string on the tuner - for me the meter bounces up and down -999 to +999 and everywhere in between - it never settles anywhere - constantly tells me to loosen and then tighten the string - and constantly tells me to only "hit one string at a time" - Compounded with this primary problem that is the same as everyone seems to be having is another, perhaps more serious problem, that I am experiencing : When I do play the low E string for the tuner, the note sounds absolutely horrible/distorted/ mostly very STATIC-eey! I have a very similar problem and it seems to be even worse for me.
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